In this atmospheric, cosmic, narrative driven experience, the player is put into the shoes of a monolith computer on a distant moon.

A machine built with the task of witnessing the universe,  logging all the events as they unfold across centuries, hoping one day it's memories can be shared with a sentient race worthy enough.

Embark on this story as told through the eyes of the Eternal Witness.

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Controls:

Use mouse/trackpad to look at the sky.

Press space while reading a log to return to gameplay.

Press Q to return to the main  menu.

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Submitted for a school project about alternative narratives.

Drawing inspiration from sciencefiction tropes about sentient computers as seen in

2001:Space Oddsey and exstential themes as seen in Outer Wilds .

Meant as an exploration into a narrative told through the eyes of a sentient super computer that experiences time differently and the themes of purpose and existance, and an experiment of alternative forms of gameplay.

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Credits: 

Concept, Design, Narrative, Art & Development by Kim Reinders Folmer

Music by Sem Ten Haaf

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v1.5

Tweaked the scan-times for celestial bodies & added feedback on the reticle on which objects could be scanned. 

The planets and nodes are now named as to give a little more structure and direction to the narrative when reading the text-nodes.

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