Eternal Witness
In this atmospheric, cosmic, narrative driven experience, the player is put into the shoes of a monolith computer on a distant moon.
A machine built with the task of witnessing the universe, logging all the events as they unfold across centuries, hoping one day it's memories can be shared with a sentient race worthy enough.
Embark on this story as told through the eyes of the Eternal Witness.
---
Controls:
Use mouse/trackpad to look at the sky.
Press space while reading a log to return to gameplay.
Press Q to return to the main menu.
----
Submitted for a school project about alternative narratives.
Drawing inspiration from sciencefiction tropes about sentient computers as seen in
2001:Space Oddsey and exstential themes as seen in Outer Wilds .
Meant as an exploration into a narrative told through the eyes of a sentient super computer that experiences time differently and the themes of purpose and existance, and an experiment of alternative forms of gameplay.
----
Credits:
Concept, Design, Narrative, Art & Development by Kim Reinders Folmer
Music by Sem Ten Haaf
----
v1.5
Tweaked the scan-times for celestial bodies & added feedback on the reticle on which objects could be scanned.
The planets and nodes are now named as to give a little more structure and direction to the narrative when reading the text-nodes.
Status | Released |
Platforms | HTML5 |
Author | Kimzalabim |
Made with | Unity |
Tags | 3D, artgame, Atmospheric, Experimental, Narrative, Sci-fi, Space |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard, Mouse |
Leave a comment
Log in with itch.io to leave a comment.