I.
A downloadable game
A 2d, point and click, atmospheric experience dealing with trauma.
I. is the result of an experiment in the search for self-expression through (the making of) video games using symbolism instead of dialog.
This game is played with mouse and is best experienced with headphones.
- Concept, Design & Development by Kim Reinders Folmer
- Art & Visuals by Denice Zeng
- Music and Design by Sem ten Haaf
Updated | 2 days ago |
Status | Released |
Rating | Rated 4.7 out of 5 stars (3 total ratings) |
Authors | Kimzalabim, BonBon |
Made with | Unity |
Tags | 2D, artgame, Atmospheric, emotional, Experimental, Indie, Point & Click |
Average session | About a half-hour |
Inputs | Mouse |
Accessibility | One button, Textless |
Download
Download
I. Game _ 0.9 Festival Edition.zip 89 MB
Install instructions
Download and executable, currently only for Windows.
Comments
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This one has great vibes. I love the minimalistic but still slightly textured backgrounds and setpieces. The dynamic soundtrack also really adds a lot to ambiance of the game. The use of symbolism was also really interesting, i think the vibes conveyed the emotions you were trying to convey really well. I couldn't tell you exactly what the game was about ofc bc its purely up to my interpretation, but i would say to me, this game felt like it was about repeating a cycle of wandering, and spiraling. It feels like a common sort of cycle for people processing trauma. at the end, it feels like theres some sort of coming to terms with the self, and that trauma, and after all of that youre able to look back at some of your repressed memories through a different lens. I just thought id share my interpretation in case you find it interesting. Thanks again for the experience, it was a good one, keep it up <3
Hey, thankyou so much for checking out our experience and taking the time to leave a comment! Very interesting to hear your interpretations.
This means alot!